And classes data structures the standard template library closing chapter
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In Closing
Chapter 3. Data Structures and Algorithms
Types, Structures, and Classes
Data Structures
The Standard Template Library
In Closing
Chapter 4. Design Patterns
Design Patterns Defined
Some Useful Programming Patterns
Usability Patterns
In Closing
Chapter 5. User Input
The Keyboard
Mouse
Joysticks
Hardware Abstraction
Force Feedback
In Closing
Chapter 6. Fundamental AI Technologies
Context
Structure of an AI System
Specific Technologies
In Closing
Chapter 7. Action-Oriented AI
On Action Games
Choreographed AIs
Object Tracking
Chasing
Evasion
Patrolling
Hiding and Taking Cover
Shooting
Putting It All Together
In Closing
Chapter 8. Tactical AI
Tactical Thinking Explained
Military Analysis: Influence Maps
Representing Tactics
In Closing
Chapter 9. Scripting
Building a Scripting Language
Embedded Languages
Socket-Based Scripting
In Closing
Chapter 10. Network Programming
How the Internet Really Works
The Programmer's Perspective: Sockets
Clients
A Simple TCP Server
Multiclient Servers