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Myinout blue stripe down middle myinout smoothstep

632 CHAPTER 18 Advanced Buffers

LISTING 18.10 Continued

// red star on yellow background
vec3 surfColor = mix(yellow, red, myInOut);

// blue stripe down middle
myInOut = smoothstep(0.0, smoothEdgeTol,
abs(NV.z) - stripeThickness); surfColor = mix(blue, surfColor, myInOut);

FIGURE 18.10 Making Your Whites Whiter and Your Brights Brighter 633

Our glowing toy ball after the first pass. The red tinted glow appears white

due to floating-point clamping because all color channels exceed 1.0.

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