Texturing the hair strands tweak the uvws first
Contents
Step 9: Render the Scene . . . . . . . . . . . . . . . . . 518 Step 10: Create and Apply a New Material. . . . . . . . . 520 Step 11: Apply Unwrap UVW and Turn Edit Mesh Off . . . 520 Arranging the Body Pieces. . . . . . . . . . . . . . . . . . . . 522 Step 1: Arrange the Torso Elements . . . . . . . . . . . . 523 Step 2: Arrange the Leg Elements . . . . . . . . . . . . . 525 Step 3: Arrange the Right Arm Elements . . . . . . . . . . 526 Step 4: Arrange the Left Arm Elements . . . . . . . . . . . 527 Step 5: Arrange the Boot Elements . . . . . . . . . . . . . 528 Step 6: Arrange the Elements and Assign the UVW Map . . 529 Step 7: Attach Head to Body and Reorganize the UVs . . . 531 Step 8: Make a New Bitmap Template with Texporter . . . . 534 Step 9: Create and Apply the Template Material . . . . . . 535 Step 10: Create the Final Texture/Material . . . . . . . . . 535 Step 11: Copy, Mirror, and Attach the Missing Geometry . . 536
Appendix |
---|
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 579
ix
I’ve been in the industry now for nearly 14 years and wouldn’t be here without a few heroes: Chris Roberts, Dennis Loubet, Den Beauvais, Cyrus Lum, Kevin Cloud, Jim Lee, and James Cameron. Also a few friends: Craig Halverson, Dean McCall, Erin Roberts, Jason White, Tim Miller, Mynx, and my id Momma 4ever — Mrs. Donna Jackson.
Many more people have helped me keep my drive, enthusiasm, and dedication to trying to improve each year (even if only a little). However, the best friend I can make is the one who feels my books or my tutorials have helped him or her get over that hump of learn-ing and growing as a character modeler.